Puretracking
KB-backed aim training guides related to puretracking, generated from AimMod's coaching knowledge.
11 related guides
Best pages for puretracking
For Valorant, use tracking as support work rather than the core of the routine
Tracking can still improve raw mouse control for tactical shooters, but if Valorant is the main game it should usually be supplementary work behind smaller flicks, target switching, and click-timing precision.
Build slow correction quality before adding snap
In control tracking, readable nonlinear direction changes are most useful when you let them teach accurate, gradual corrections first and only add speed once those corrections are reliable.
Choose scenarios by the response they train, not just by the game tag
A scenario transfers best when it teaches the same movement relationship and reaction pattern the game demands, even if the target motion or map does not look one-to-one identical.
Control tracking sensitivity starting range
For control tracking, a good starting range is about 35-45 cm/360, with slower bias for steadier readable corrections and slightly faster bias if width changes feel too heavy.
In reactive tracking, land the correction before you push the pace
Manageable reactive tasks improve in-game aim best when you use them to make accurate repeated corrections, not to brute-force extreme reactivity.
Prioritize smooth control over aggressive chase behavior
Tracking players with overshoot bursts or unstable contact usually need smoother matching and earlier deceleration rather than more reactive intensity.
Everything currently filed under puretracking
For Valorant, use tracking as support work rather than the core of the routine
Tracking can still improve raw mouse control for tactical shooters, but if Valorant is the main game it should usually be supplementary work behind smaller flicks, target switching, and click-timing precision.
Build slow correction quality before adding snap
In control tracking, readable nonlinear direction changes are most useful when you let them teach accurate, gradual corrections first and only add speed once those corrections are reliable.
Choose scenarios by the response they train, not just by the game tag
A scenario transfers best when it teaches the same movement relationship and reaction pattern the game demands, even if the target motion or map does not look one-to-one identical.
Control tracking sensitivity starting range
For control tracking, a good starting range is about 35-45 cm/360, with slower bias for steadier readable corrections and slightly faster bias if width changes feel too heavy.
In reactive tracking, land the correction before you push the pace
Manageable reactive tasks improve in-game aim best when you use them to make accurate repeated corrections, not to brute-force extreme reactivity.
Prioritize smooth control over aggressive chase behavior
Tracking players with overshoot bursts or unstable contact usually need smoother matching and earlier deceleration rather than more reactive intensity.
Reactive tracking sensitivity starting range
For reactive tracking, a good starting range is about 28-35 cm/360 because the category often benefits from faster answer speed while still demanding controlled finishes.
Use easier motion-mapped variants before extreme one-to-one mimic tasks
If the player's response pattern is weak, easier scenarios that teach the core movement cleanly will usually transfer better than jumping straight into the most game-like or most reactive variant.
Blend muscle groups instead of isolating them
Control tracking is most effective when smaller groups start the movement and larger groups continue it, rather than pretending arm, wrist, or fingertips operate alone.
Protect quality when tracking pace fades late
Late-block pace fade in tracking often signals control fatigue or over-aggressive early pace that the player cannot sustain cleanly.
Use reactive speed work to clean up tension, not to hide it
Reactive speed tasks expose whether your wrist and hand can decelerate and stabilize cleanly at higher speeds without locking up.